ABOUT ME

My name is José Luis Gómez Antón, I'm a recently graduated Computer Science Engineer interested in Videogames and Artificial Intelligence.
Since I was young, I have been a big fan of videogames , also I hope in a closer future to be able to develop videogames in a professional environment even AI for videogames.
Nowadays, I'm studying a post degree based on Videogames Developement in UCM. I'm searching for a little place in the videogames´s industry.
SKILLS
Terminal
[jlga10@jlga10 skills]$ cat skills/programming_skills
Object-Oriented Programming Lenguages (OOP):
C#/C/C++
Java
Python
Swift
Videogame Development:
Unreal Engine 4 (Ue4)
Unity
3DSMax
Blender
Perforce
Web Development Programming Lenguajes:
PHP (Laravel Framework)
HTML
CSS
Boostrap
MySQL
C#
[jlga10@jlga10 skills]$ cat skills/Other_interests
Machine Learning / Deep Learning
ROS
Assembly
Knowledge of Linux, Windows, Unix Administration System
Knowledge of Colaborative Tools like HacknPlan, Trello
Knowledge of Version Control Systems like Github, Perforce
Knowledge of Continuos Integration Server like Jenkins
Languages:
Spanish
Valenciano
English level B2 by Cambridge Linguaskill
[jlga10@jlga10 skills]$ _
Experience
Education

Post degree in Videogame Development - Programmer Specialization
2020-2021

Computeer Science Degree
2015-2020

Science Bachelor's
2013-2015
Academic Experience

October 2020 - Now
Part of the programming team in Pemperor Indie Games Studio with their first project called "Shadow Of Babel"

September 2019 - December 2019
Research ML/DP algorithms to detect interest’s region in musical scores.In order to solve the problem, we used some algorithms between them we tried the Tensorflow API and different CNN structures even Yolo trying to make a basic design from scratch.

July 2019 - September 2019
My role within Embention was to support the software verification department working with Joint Strike Fighter Air Vehicle C++ Standard (JSF AV C++). In this job, I had the goal of revising that code which did not meet the standard by changing it in order to meet it. I learned a lot about the standard and its rules making me able to adapt code to it.