Web under Development

ABOUT ME

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My name is José Luis Gómez Antón, I'm a recently graduated Computer Science Engineer interested in Videogames and Artificial Intelligence.


Since I was young, I have been a big fan of videogames , also I hope in a closer future to be able to develop videogames in a professional environment even AI for videogames.


Nowadays, I'm studying a post degree based on Videogames Developement in UCM. I'm searching for a little place in the videogames´s industry.

SKILLS

Terminal

[jlga10@jlga10 skills]$ cat  skills/programming_skills
Object-Oriented Programming Lenguages (OOP):
C#/C/C++JavaPythonSwift

Videogame Development:
Unreal Engine 4 (Ue4)Unity3DSMaxBlenderPerforce

Web Development Programming Lenguajes:
PHP (Laravel Framework)HTMLCSSBoostrapMySQLC#

[jlga10@jlga10 skills]$ cat  skills/Other_interests
Machine Learning / Deep LearningROSAssembly

Knowledge of Linux, Windows, Unix Administration System
Knowledge of Colaborative Tools like HacknPlan, Trello
Knowledge of Version Control Systems like Github, Perforce


Knowledge of Continuos Integration Server like Jenkins

Languages:
Spanish
Valenciano
English level B2 by Cambridge Linguaskill

[jlga10@jlga10 skills]$ _

Experience

Education


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Complutense University of Madrid

Post degree in Videogame Development - Programmer Specialization

2020-2021




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University of Alicante

Computeer Science Degree

2015-2020



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I.E.S Ifach

Science Bachelor's

2013-2015



Academic Experience


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Pemperor Games - Videogame programmer

October 2020 - Now


Part of the programming team in Pemperor Indie Games Studio with their first project called "Shadow Of Babel"

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Intern Researcher on detection of interest’s regions in musical scores in DLSI - GRFIA UA

September 2019 - December 2019


Research ML/DP algorithms to detect interest’s region in musical scores.In order to solve the problem, we used some algorithms between them we tried the Tensorflow API and different CNN structures even Yolo trying to make a basic design from scratch.

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Embention - Verification Software Engineer Intern C++

July 2019 - September 2019


My role within Embention was to support the software verification department working with Joint Strike Fighter Air Vehicle C++ Standard (JSF AV C++). In this job, I had the goal of revising that code which did not meet the standard by changing it in order to meet it. I learned a lot about the standard and its rules making me able to adapt code to it.


Example Projects

Machine Learning       Artificial Vision





Videogames



OverHeap (AmstradCPC)



Shadow of Babel



Contact

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Gmail

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LinkedIn